Inremarks delivered Monday, Trump said, “We must stop the glorification of violence in our society.

This includes the gruesome and grisly videogames that are now commonplace.

It is too easy today for troubled youth to surround themselves with a culture that celebrates violence.

Apex Legends, Call of Duty, Battlefield V

We must stop or substantially reduce this, and it has to begin immediately.”

But again, the evidence isn’t there.

“More than 165 million Americans enjoy videogames, and billions of people play videogames worldwide.

Videogames help players connect with family and friends, relieve stress, and have fun.

Tell me about your experience.'

Only then can the conversation continue.”

So, with all the research that’s out there, why does this view persist?

(One of those is already a frequent target of Trump.)

“I think it’s always been in the background,” Watts tells EW.

Even back in the ’90s, people were blaming violent lyrics or movies, violent content, violent videogames.

Watts also calls out the NRA, specifically, for its hypocrisy when it comes to this topic.

However, North helped marketCall of Duty: Black Ops IIin 2012.

There is no longer a defined battle space.

The enemy could be anywhere and it could be anyone.

I don’t worry about a guy who wants to hijack a plane.

I worry about the guy who wants to hijack all the planes."